![]() At medium range or beyond, a level 3 Sentry Gun under constant repair can tank a Heavy's fire for the full duration of an ÜberCharge. ![]() Tactics: Repair your Sentry Gun as it does your dirty work, crouching between your buildings to minimize the damage you take. Your Sentry Gun may need support to hold an area against an aggressive Heavy. Relative merits: Your Sentry Gun has plenty of firepower and bulk, but you yourself do not. In particular, you can clear Stickybomb traps so your team can safely advance. The Short Circuit can destroy his explosives for as long as you have metal.The Rescue Ranger can help you save a building under bombardment from a distance.The Shotgun is one of your best direct combat weapons for pursuing the Demoman.If he does not have the Ali Baba’s Wee Booties, it means he has a Grenade Launcher equipped and can still pose a hazard. You have considerably less to worry about if the Demoman trades in the Stickybomb Launcher for a shield and melee weapon. If necessary, shoot the Stickybombs with bullets to destroy them or haul your Sentry Gun away. Rather than sit behind and continuously repair your buildings, take the fight to an aggressive Demoman with your Shotgun or lay down suppressive fire with the Wrangler. Tactics: Avoid placing your Sentry Gun out in the open or right around corners, where a Demoman can easily place a carpet of Stickybombs. He can fire projectiles from behind cover or simply prepare a pile of Stickybombs to destroy your buildings in a single explosion, preventing any repairs. Relative merits: The Demoman is one of your greatest threats. The Pistol can whittle down the Pyro’s health at a safe distance.The Combat Mini-Sentry Gun is particularly less effective against the Pyro, as it can be easily circle strafed or destroyed during deployment. If your Sentry Gun is at level 3, be prepared for the occasional compression blast that reflects your Sentry Gun's rockets back to you. Tactics: Mindful building placement prevents the Pyro from using the Flame Thrower to attack from around a corner, while taking cover behind your buildings neutralizes any long range potential the Flare Gun holds. The Pyro's Flame Thrower can damage you through your buildings, making enclosed areas more pressuring to hold. Relative merits: Proper Sentry Gun placement can protect a wide area, completely forcing the Pyro away. The Short Circuit's energy ball can destroy rockets to protect your buildings.Its shielding also buys time for a proper response from your team. The Wrangler can extend your Sentry Gun's range to target a faraway Soldier.The Rescue Ranger can be used to repair or haul your Sentry Gun without taking splash damage from rockets.The stock Shotgun and Panic Attack are the most reliable options for taking out a Soldier away from your Sentry Gun.The Direct Hit has harder hitting rockets that can very easily destroy your buildings, while the Cow Mangler, although weaker, can disable your Sentry Gun with a charged shot. If you can't do any of those, haul your buildings to a better position.Ĭheck the Rocket Launcher he has equipped. You can utilize cover, ask teammates for help, or engage the Soldier himself while your Sentry Gun distracts him. Tactics: Position your Sentry Gun so that the enemy Soldier cannot freely fire upon it. He also has the firepower to deal with you if you try chasing him down. Relative merits: The Soldier can freely barrage your buildings from outside your Sentry Gun's range while taking cover between shots. Equipping the Gunslinger gives additional health and Combat Mini-Sentry Guns, which let you dominate the match-up if you are roaming.If the Scout uses Bonk! Atomic Punch to distract your Sentry Gun for his teammates, you can use the Wrangler to manually target other enemies.In this case, strafe side-to-side, fire away whenever he enters your crosshairs, and consider using the Gunslinger and Combat Mini-Sentry Guns. If you are on the offensive or constantly on the move, you may be forced to directly fight the Scout without your Sentry Gun. If you can rely on teammates to hold a main area, your Sentry Gun can be instead placed to cover flanking routes to specifically deter ambushers. ![]() Tactics: To keep the Scout away, stay near your buildings and repair any chip damage he might inflict. The Scout's weapons are not powerful enough to handle a Sentry Gun directly the best he can do is phase through with Bonk! Atomic Punch.Īway from your Sentry Gun, the two of you have similar weapons, but the Scout’s harder-hitting Scattergun and faster movement speed gives him the upper hand. The Sentry Gun never misses, making the Scout's mobility completely useless, and quickly chews through the Scout's low 125 health. Relative merits: Your Sentry Gun makes you the best class for defending an area against the Scout.
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